long video, but, i think you’ll have about 30 seconds of fun throughout the entire video.
here’s a breakdown for the castle shot, for those of you who are intereted.
you can download high quality version here: link, 26.9mb MOV
more to come, stay tuned.
Alright, well, i think this is the final 🙂 take a look first
i’ll do a more in-depth walkthrough/tutorial or whatever if people wants one, leave a comment 🙂
and you can download hi-quality version here: link, 22.9MB MOV, it’s kinda big, i know
more to follow..
so here’s another new comp:
what’s changed in this one, not a whole lot, i changed the 2nd fume sim again, i think it’s fine now, and also i sharpened the entire thing a bit, the last comp is way to soft for my liking, i just wanted to have some lens quality, not to have it look like i shot it with a plastic lens.
you can download the high quality version here: link, 9.9mb MOV
the lens distortion, i really like it, bit it kinda shrinks my render a bit, and i don’t really like that, i’ll have to find a way to counter that, either have bigger renders or just don’t do any lens distortion, we’ll have to see.
so now what i need to do is set up the final render, i don’t have to re-render all of the stuff, just i need a multi-pass render for the main castle itself, and i might re-render the boulders they are looking too purple right now. i need a z-depth pass as well.
we’ll see how it goes.
new comp, check it out:
playing around still, testing out random things, added the AO pass, changed the second fume sim, which i am not happy with, gonna have to sim it again tomorrow, and set up the final render passes tomorrow. a few more things to do, but it’s coming along i guess.
also you can download high quality version here: link, 6.4mb MOV
here’s an interesting blog i found: http://3dsmaxrendering.blogspot.com/
i stumbled upon it while i was doing some searching for some rendering stuff, and i looked through it, seems like a pretty cool blog. A lot of stuff about rendering, texture/shader and stuff like that, a lot of it for mental ray, and some for vray, i haven’t looked through the entire blog yet, but seems like what he has there are quite good, not some uber long posts and stuff, just some quite practical tips, tricks and tutorials for everyone.
i’m by no means an expert at rendering, so it’s a good resource for me, maybe you’ll find it quite useful as well, have a blast.
alright, so here’s the one with some semi-final renders, take a look first
changed a couple of things from the last comp, nothing really major, a few small tweaks with the fume and stuff like that, and another thing, i’m gonna star uploading all the videos now to a place where you can download the 720p video, which is much higher quality than what youtube gives, so you can see it in better detail 🙂
you can download high quality here: link, 7.5mb mov