well i call it pretty much done, it’s only an assignment, nothing too major, so i didn’t really care about making it too over the top, i feel i already spent too much time on it.
these are final comps:
okay, cool, i’ll update more stuff later, term 2 is coming to an end, term 3 is gonna be fun, and more goodies to come.
just update on school stuff, more stuff to come.
modeling, marcus fenix from grears of war
texturing work, just a test composite
i unwrapped a spitfire a few days ago, now i have started painting the texture for the plane, just started today, nothing fancy yet, i have the spec and bump map as well, but i still need to paint the panel lines for the plane, which i think is gonna be painful, and it’s gonna make or break the texture, very important. and gonna paint in a little rust rust, some scratches, dirt and stuff like that, and have to tweak the shader a lot.
here’s the diffuse map
and some test renders
hey, again. this is just a project for texturing class, basically just to unwrap a plane, texture it, and light it. i just started today, it took me a few hours to unwrap this plane, i’m not very used to unwrapping stuff, but i have to say it’s kinda boring and tedious at first, but when i really got into it i find it really fun actually, but anyway it took some work.
this is the UV map
this is the low-res version of it, it is gonna be a 4k texture map (4096 pixels by 4096 pixels), i would love to optimize the space a lot more and i know i can but i have to figure out how to select UV through many object, stupid XSI won’t let me do it 😦
here’s some umm previews of the plane, just basic unwrapping map, nothing fancy, well it’s kinda fancy.
anyway if you got any suggestions on how i can do better please do post it, i wanna know what you have to say 🙂 well cheers, more to come later.