FX artist and other stuff

Posts tagged “fx

The Arc of life

It’s been a while since I even made an update on this website. I do, however, have many news to share.

I have been working at Arc Productions in toronto for the past 3 years, and it’s been great, however I’m sure some of you in the know have already heard about the downfall of Arc Productions putting over 500 artist out of work. The situation is unfortunate but it’s been a good experience.

Being put out of work is terrible, and no one wants it to happen to them and I am no exception. However it has been a good experience, the animation industry is a tight bound community and every studio came out to help the artist who has been displaced. It’s wonderful to see the job events and recruiting shows companies put on for us.

I myself has managed to land safely at Pixomondo Toronto, and it’s very exciting for me.

I’ve also just gotten news that Jam Filled has acquired Arc’s assets and hired back a lot of the people who used to work there.

Best of luck to all of us, and to you as well.


Update demoreel

a sort reel for 2016

2016 short reel from Michael Sun on Vimeo.


Update

hey! news for you! right now i’m in vancouver working at rainmaker on a feature animation coming up called “escape from planet earth”. It has been really great so far!


On another note

here’s a still from another project.

i did the snow, finally something that’s not smoke or fire or explosions eh?


More explosions

A few more explosions i did some time ago, didn’t have the time to post them.

still doesn’t look as good as i had hopped, probably lacking a lot on the comp side, but still i want to make it look as good as possible straight out from render.


explosion

here’s a work in progress for some explosion, i just realized i haven’t done much explosions so here’s some for funzies.


Houdini

been using houdini quite a bit at work, still not very good at it though, does take a while to learn it, but it seems like a very powerful too, although missing some of the nice pre-made tools in 3ds max or maya, houdini makes it up by letting you create your own tools easily inside the software itself. and it seems like all the studios are jumping on the bandwagon that is houdini, everyone is looking for houdini fx TDs. Might be a good software to invest some time into and learn.

and you can learn a lot from here: http://vimeo.com/user2030228

houdini

have fun houdini-ing!