Transformers Game Cinematics
here’s an article i found kinda interesting, it’s about the creation of transformers game cinematics, it’s got some cool stuff.
quote from the article”
During the intense battle scene, all smoke and fire effects were created in Fume and the soldier’s machine gun muzzle flashes were a combination of live footage and CG. Afterburn was used for the Decepticon missile trails and for smoke we used proxy collision objects to interact with Fume. Various pieces of flying debris were created with Particle Flow and the interactive lighting passes were added to every fire, explosion and light source in the scene.
i stole the image form CG talk btw, i’m sure they won’t mind.. XD