alright, so here’s the 3rd video. take a look first
alright, so i think that’s enough destruction, it’s getting repetitive.
as to the lighting, i haven’t really though about it, but i think night time would be cool, and i can get away with not have to do so much texturing.
but still, i have to do fume sims on all of the debris, then texture and light the scene, and need a matte painting for the background, but we’ll see about that.
so yeah, i might come up with a lighting scheme first before i go ahead and do the fume simulation, cause based on the lighting i can decide what kind of resolution i wanna do my fume sim, so, stay tuned for more 🙂