Monthly Archives: June 2009

so here’s another new comp:

what’s changed in this one, not a whole lot, i changed the 2nd fume sim again, i think it’s fine now, and also i sharpened the entire thing a bit, the last comp is way to soft for my liking, i just wanted to have some lens quality, not to have it look like i shot it with a plastic lens.

you can download the high quality version here: link, 9.9mb MOV

the lens distortion, i really like it, bit it kinda shrinks my render a bit, and i don’t really like that, i’ll have to find a way to counter that, either have bigger renders or just don’t do any lens distortion, we’ll have to see.

so now what i need to do is set up the final render, i don’t have to re-render all of the stuff, just i need a multi-pass render for the main castle itself, and i might re-render the boulders they are looking too purple right now. i need a z-depth pass as well.

we’ll see how it goes.

new comp, check it out:

playing around still, testing out random things, added the AO pass, changed the second fume sim, which i am not happy with, gonna have to sim it again tomorrow, and set up the final render passes tomorrow. a few more things to do, but it’s coming along i guess.

also you can download high quality version here: link, 6.4mb MOV

Image Hosted by ImageShack.us
here’s an interesting blog i found: http://3dsmaxrendering.blogspot.com/

i stumbled upon it while i was doing some searching for some rendering stuff, and i looked through it, seems like a pretty cool blog. A lot of stuff about rendering, texture/shader and stuff like that, a lot of it for mental ray, and some for vray, i haven’t looked through the entire blog yet, but seems like what he has there are quite good, not some uber long posts and stuff, just some quite practical tips, tricks and tutorials for everyone.

i’m by no means an expert at rendering, so it’s a good resource for me, maybe you’ll find it quite useful as well, have a blast.

alright, so here’s the one with some semi-final renders, take a look first

changed a couple of things from the last comp, nothing really major, a few small tweaks with the fume and stuff like that, and another thing, i’m gonna star uploading all the videos now to a place where you can download the 720p video, which is much higher quality than what youtube gives, so you can see it in better detail :)

you can download high quality here: link, 7.5mb mov

here’s an article i found kinda interesting, it’s about the creation of transformers game cinematics, it’s got some cool stuff.

quote from the article”

During the intense battle scene, all smoke and fire effects were created in Fume and the soldier’s machine gun muzzle flashes were a combination of live footage and CG. Afterburn was used for the Decepticon missile trails and for smoke we used proxy collision objects to interact with Fume. Various pieces of flying debris were created with Particle Flow and the interactive lighting passes were added to every fire, explosion and light source in the scene.

to read more
Image Hosted by ImageShack.us

i stole the image form CG talk btw, i’m sure they won’t mind.. XD