long video, but, i think you’ll have about 30 seconds of fun throughout the entire video.
long video, but, i think you’ll have about 30 seconds of fun throughout the entire video.
here’s a breakdown for the castle shot, for those of you who are intereted.
you can download high quality version here: link, 26.9mb MOV
more to come, stay tuned.
Alright, well, i think this is the final
take a look first
i’ll do a more in-depth walkthrough/tutorial or whatever if people wants one, leave a comment
and you can download hi-quality version here: link, 22.9MB MOV, it’s kinda big, i know
more to follow..
so here’s another new comp:
what’s changed in this one, not a whole lot, i changed the 2nd fume sim again, i think it’s fine now, and also i sharpened the entire thing a bit, the last comp is way to soft for my liking, i just wanted to have some lens quality, not to have it look like i shot it with a plastic lens.
you can download the high quality version here: link, 9.9mb MOV
the lens distortion, i really like it, bit it kinda shrinks my render a bit, and i don’t really like that, i’ll have to find a way to counter that, either have bigger renders or just don’t do any lens distortion, we’ll have to see.
so now what i need to do is set up the final render, i don’t have to re-render all of the stuff, just i need a multi-pass render for the main castle itself, and i might re-render the boulders they are looking too purple right now. i need a z-depth pass as well.
we’ll see how it goes.
new comp, check it out:
playing around still, testing out random things, added the AO pass, changed the second fume sim, which i am not happy with, gonna have to sim it again tomorrow, and set up the final render passes tomorrow. a few more things to do, but it’s coming along i guess.
also you can download high quality version here: link, 6.4mb MOV